With a little more than a minute to go inSunday night's Super Bowl, the football game of the year got deeply weird. With about a minuteleft, the Patriots, who were leading, stood down to let the Giants score ago-ahead touchdown. Running back Ahmad Bradshaw was so perplexed, he didn'tknow whether to spike the ball after scoring. Then, after the Giantscommitted a seemingly dumb penalty by putting one too many players on thefield, the gaffe suddenly looked like a brilliant play by the Giants: The fiveextra yards the Patriots were given seemed far less meaningful than the eight secondsthat had ticked off the clock. Already these two plays,which occurred within 47 seconds of one another, have entered the pantheon ofthe most controversial and complicated plays in the Super Bowl's 46-yearhistory. But after the game, even as the players shed more light on thesestrange doings, the fundamental questions remained: Were any of these movestactically sound? And what kind of impact did they have on each team's chancesof winning the game? The statistics outfitPredictionMachine.com has used a football database to create a system that cantell you what a football team's percentage odds of winning are in any gamesituation. By looking at a team's chance of winning before any play andcomparing it to their chance of winning once the play is over, the company cangive a rough indication of how significant a play really was. After looking atthese two plays in question, and analyzing what might have happened if theteams had done things differently, a clearer picture of that wild final minutestarts to emerge. To sum it up: The mostsignificant events of all were two decisions that weren't actually made. And inboth cases, the Patriots were the losers. The'Free' TouchdownTrailing 17-15 with 69seconds left, the Giants had a first down, goal to go, from the Patriots'seven-yard line. After the snap, Giants quarterback Eli Manning handed the ballto Bradshaw, who was tackled for a one-yard gain. At this point the Giants, accordingto PredictionMachine, had an 88.3% chance of winning the game. At this point, New England coach Bill Belichick called a time out—his second of thegame—leaving the Patriots with one. He used the break to pull out a cleverpiece of strategy: Belichick told his defense to let the Giants score on thenext play. By conceding the touchdown and the lead, he figured, his offensewould have a little more time left to drive down the field and score, takingback the lead to win the game. On the next play,Bradshaw took the handoff and saw the Patriots not making any major effort tostop him. Manning, seeing what was happening, thought for a moment that theGiants should decline the invitation to score, run another play to wind downthe clock, and then kick a field goal. Manning yelled toBradshaw: "Don't score, don't score." Bradshaw said the advice didn'tregister until he was on the half-yardline. He tried to stop, but his momentumcarried him into the end zone. According to thenumbers, scoring the touchdown at that point actually decreased the Giants'chances of winning the game by about three percentage points. Once Bradshawcrossed the goal line, his team had a 95.5% chance of winning. Had he stoppedshort and allowed the Giants to run one more play before kicking, the Giantswould have had a 98.1% chance of winning. After the game,Belichick said he'd rather get the ball back and have a last possession"rather than have a game end on a kick that's well over a 90% successrate." While Belichick won thatround, he actually missed a chance to give his team a far more significantboost. Had he figured this plan out earlier and let the Giants score on firstdown instead, quarterback Tom Brady would have gotten the ball back with 1:04left and two timeouts instead of one. In that case, the Patriots' chances ofwinning would have jumped by a more-significant six percentage points. Incidentally, thiswasn't the first time an NFL team let an opponent score, even in the SuperBowl. The Green Bay Packers did it in 1998 with the game tied and the DenverBroncos on the verge of scoring the winning touchdown with 1:45 to play. TheBroncos took a 31-24 lead—but Green Bay's potential game-tying drive came to nothing. Asked about the playMonday, Giants head coach Tom Coughlin said: "You certainly don't want toleave that much time on the clock." He took responsibility for failing torealize what the Patriots were up to. "I really didn't instruct the runnernot to score," he added. In the end, though, he said, "it turned outthe right way." TheSo-Called 'Penalty'Forty ticks of the clocklater, the Patriots had the ball on their 44-yard line. It was a second-and-10and the Patriots needed to score a touchdown to win the game. Just before thesnap, Giants defensive end Justin Tuck realized the team had too many playerson the field and ran for the sidelines with his helmet in his hands. It was toolate. The Patriots snapped theball and ran a play. After it was over, the Giants got whistled for having 12men on the field. The penalty: five yards for the Patriots and a repeat ofsecond down. But here's the problem:The play itself—an incomplete pass by Brady—had burned eight seconds. And atthis point in the game, time was arguably more important than a few yards. Somethought the outcome was so favorable to the Giants that they'd done this onpurpose. According to thenumbers, it was basically a wash. Before the play, the Patriots had an 11.5%chance to win. After it, their chances rose to 12.2%. In other words, the losttime was nearly as costly as the gained yardage was beneficial. If anything, the playwill force the NFL to consider changing the rules so that a penalty of thisnature doesn't hurt the innocent team by taking away precious seconds. In fact, the Patriotsmay have suffered the most from those lost seconds. Give the Patriots the ballon the 49-yard line with 17 seconds to play instead of nine and their chancesof winning would have been 20.4%, or 67% better than what they got under therules. To add to the woes ofPatriots fans: Fox Sports' Mike Pereira, the NFL's former vice president ofofficiating, said the rules actually allow officials to give expired time backto a team if they see what is known as a "palpably unfair act." So if the Giants had put13, 15 or 20 men on the field and forced the Patriots to run a play that never couldhave worked, the officials could have restored the time. In this case, though,they considered it an innocent mistake. Patriots fans mightdisagree.
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